This is bullet points rewrite for Inazuma general plot structure, bc I think it had so much potential, but was horrifically scuffed in game. If I keep something from canon unchanged, I’ll just say so without retelling the entire thing to keep the length down, bc it’s gonna be A LOT already.
Some disclaimers: I’m not trying to fix every single problem, just what I see as major structural failures. I will reference my problems, but you can read my explanations on them more in depth in my “inazuma ranting” tag.
This is also not envisioned as free for all fanfic where I can write whatever I want, but aimed to be actually feasible to see in game, bc it’d be unfair and I want to show that Inazuma could be improved in the same constraints that hoyo writers had. So please don’t ask why I didn’t do wildly inconsistent thing that would be cool, but genshin would never actually do.
I’m aiming to retain all relevant lore and achieve basically same worldstate in the end, including character arcs, for the most part, because I presume them to be integral to the larger strategic plotline of the game. Which means I can’t drastically change characterization and major plot beats like the decrees, rebellion, Raiden has to be a sympathetic ally in the end, etc. I’m also trying to keep genshin’s general tone and modus operandi, bc like, target audience includes 13 yolds and I can’t just “make Inazuma good” by turning it into like, a gruesome and complex power struggle of political factions like Fallout New Vegas.
List of main issues I want to address: pacing in general, rebellion pacing especially, lack of impact and continuity of effects of vision loss on people, lack of setup for the stasis vs transience aka ei vs makoto conflict, character arcs: raiden, ayaka, kazuha, kokomi, yoimiya, kujou sara. And more!
Initially I wanted to make a single post, but it’s already 3k and I’m only up to Raiden’s first duel and I plan to cover post-archon quest content too, like Raiden and Yoi story quests, so I decided to split it up instead of posting like 20k monstrosity. So remember, this is for now mostly a setup.
EDIT: Part 2
Raiden’s motivations\Reasons for vision hunt
- Ok, so one of the biggest principal changes is that vision hunt and sakoku decree are active Raiden’s decisions, instead of Fatui’s plot that she’s just passively allowing to happen. Raiden closed the country, but she’s ok with Fatui starting a civil war and selling delusions, bc it doesn’t “affect eternity”, like??? I honestly think that the current plot of her people dying in a civil war meant nothing to her is much worse than her starting vision hunt decree out of misguided plan to ultimately do better for people.
- I mean ok, we have to have closed borders to reference Japan’s history, sure, but like, the whole point of isolationist policies like this is to prevent the outsiders’ influence on the country. So she should not be ok with Fatui schemes at any point.
- I mean, if it was fallout new vegas AU, I’d keep it to show that dictator doesn’t not care about foreign powers exploiting it’s people as long as it profits the empire and helps to keep people subjugated, but like. Then raiden can’t be uwu waifu. So we gonna give her good intentions and integrity, but misunderstanding of humanity due to closing herself off instead.
- Now to why would she close the country and institute sakoku decree. I want to tie this in with another plotline that is just. Kinda floating at sidelines at the moment, but I think could work nicely in tandem. The Scaramouche destroying Raiden Gokaden, the five schools of weapon smithing, which were canonically highly valued by Raiden.
- I’m not gonna recount Scara’s entire plotline, but basically he went on a misguided crusade against Raiden Gokaden and managed to cause fall of 4 out of 5 weapon-smith schools.
- Game says that he like, tampered with the schools and covertly led to their ruin, which like?? They never found anyone guilty, like the most prized weapon art smiths of your country fall apart and you’re like oh well, I guess Yashiro commission is just bad at it’s job?
- There is a plot point in this story where Isshin weapon smiths, unable to replicate a faulty design that was Raiden’s commission tampered by Scara, were scared of Raiden’s wrath and decided to flee to Snezhnaya. I want to change it to be that there is an event, where ALL weapon schools receive same commission at the same time, and Scara tampers with it.
- Just as in canon, scared smiths, but now from 4 schools, not one, are manipulated by Fatui to flee to Snezhnaya, But we add a new NPC, the most talented blade smith who had a vision. Fatui frame him as the ring leader, as if they were running not to save their lives because of the tampered design, impossible to fulfil, but that this was a betrayal because of his ambitions.
- After this, Raiden has legitimate cause to feel like her eternity is threatened. She sees weapon art schools, one of the most prized country’s traditions being ruined in a moment because of what she thinks is ambitious hubris of one vision holder, who colluded with outsiders. So she closes Inazuma and declares a vision hunt, to prevent this from ever happening again.
- But ironically, in truth it was the fault of not just Fatui, but specifically a puppet without a vision that she herself created and failed to supervise. This brings the main idea of the plotline from “Fatui evil, Raiden passive” to “Solipsist goddess who doesn’t understand humanity tries to protect her people by locking them in stasis and taking their ambitions, but the real case of tragedy was her negligence and lack of empathy all along, and this is what needs to be changed.”
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