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Important Information

Hello, welcome to my blog. It’s a disorganised mess, but it’s been like this for years.

Things you’ll need to know

My preferred name is Blitz, (He/They pronouns please) I’m also aromatic and bisexual! Also turns out I’m Non binary!

I’m an adult, but I’ll be trying to keep most of this blog safe for my minor followers (failing this, I’ll provide a link to a less sfw one if I have to)

I’m into Genshin Impact, Fire Emblem, Girls und Panzer, Undertale/Deltarune, ATLA and I’ve got a major interest in history.

My askbox is indeed open! I want it to stay respectful and kind, anyone acting like an asshole will be kicked out.

I’m a lot more active on Discord, though you’ll need to be a trusted friend to get my username on there.

Apart from all that, my main focus is currently both Genshin and Fire Emblem (to a lesser degree) I do hope you’ll enjoy your stay on my blog!

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Inazuma Rewrite Act Two

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Please read part one before reading this. It will make no sense otherwise.

In part one I did setup for the vision hunt conflict, changed Raiden’s motivations, added Rebellion \ Resistance interaction and Teppei setup, added setups to the arcs to Ayaka and Yoimiya. And more!

In this installment:

  • Let’s Make Player Give A Fuck About Rebellion and Teppei
  • Kokomi Is Not An Idiot
  • Delusions Are Not The Aging Beach
  • Ayaka’s Arc Pay-off
  • and more!

All disclaimers from part one also apply, I’m not gonna copy paste them.

Raiden Shogun First Duel 

  • I think we can keep the duel itself mostly unchanged. The cutscenes are pretty good and very cinematic, I don’t see reason to fix things which are not broke when there are already so many broken things
  • so, Traveler comes to Thoma’s rescue, gets taken to raiden’s plane of euthemia
  • also mb let’s cut i hate all minorities dialogue and instead like. open disobedience of the traveler to raiden shogun is i think enough to be used as a cause for the duel
  • The dialogue with raiden changes, we add banter with Traveler where traveler is like but you were pro-change before! and like cites some Transience things we talked about in the part 1.
  • Raiden gets mad in response, yells “Don’t you dare to mention her against me!” and that’s when she throws Traveler out of  euthemia and prepares the boob nuke
  • yeah, it’s foreshadowing of Makoto reveal
  • then the cutscene is the same, Thoma chucks a spear in her face and escapes with the traveler
  • thoma goes into hiding, traveler goes to join rebellion. bc they’re already in contact with gorou, we skip meandering around and go straight to the goal

First battle

  • and we arrive directly to the battlefield
  • there are several problems with rebellion pacing and kokomi characterization, which i elaborated on before. Like, Kokomi in canon only has one battle, which she wins because she hired mercenaries with fatui money. which like! invalidates this whole thing and makes her naive enough to be duped by the bad guys. So we need a battle win which is decidedly due to Kokomi’s genius.
  • so like in canon, Kujou Sara demands rebellion give her the traveler. Teppei, whos also there, is like no, fuck off! he’s embarrassed to speak out of the order but determined.
  • Gorou of course gives a speech about not giving up comrades, the fight starts, we have cool battle animation blah blah, and then suddenly!! Kujou Sara has reinforcements coming from behind some cliffs, oh no!! Teppei yells there’s too much of them! We will be overrun! Close up of Gorou’s snarling face, eyes darting, ready to call retreat, close up of victoriously looking Sara, Tenryou reinforcements are running to the battle… 
  • The water bubbles start rising up and Kokomi appears. She smiles at Gorou reassuringly and does some cool water animation. The hidden spring\waterfall bursts up with water and crushes into the reinforcements, washing them away. Rebellion rejoices, Kujou Sara curses and calls retreat.
  • i’ve seen people demand kokomi to have like a cool battle transforming into a dragon or smth bc of her origins and draconae constellation, but like this is missing the narrative pacing. the vishap origins only make sense after enkanomya where we learn about watatsumi history AND on the subversion of “oh its pink pastel kokomi who is smart and sweet :3”. Like we need to know her like that first, and THEN the dragon reveal will be cool and interesting.

Rebellion and Teppei overall setup

  • so, the Rebellion act wanted to accomplish too many things and didn’t structure them efficiently:
  1. make you feel comradery with rebellion
  2. make you like teppei
  3. make you feel like a leader of your own squad, but like you EARNEd it, bc at first soldiers are distrustful and make you prove yourself
  4. establish delusions and that delusions are bad bc teppei died, which is sad bc p.2
  •  in canon it’s like - have one scene with teppei, do some useless fetch errands for rebels, have another scene with teppei, be assigned swordfish captain and have two quick scenes with two dudes you will not remember
  • so obviously no one gives a fuck with this kind of pacing
  • instead, we will combine all of this and more importantly, give it narrative throughline so it doesn’t feel so disconnected and erratic
  • traveler is already known to Gorou through resistance meet up, he vouches for them, and Kokomi immediately names Traveler as captain of swordfish 2
  • Teppei is here and he excitedly volunteers to join that squad too
  • Gorou is like hey its a high risk squad that’s deployed on front lines, and you don’t have combat experience like, at all
  • Paimon and Traveler step up to be like yeah its fine, we’ll look after him, teppei is like omg thanks you guys :3
  • turns out he has problems fitting in with the rebels. they are all great ppl, sure, but they are warriors bonded in fights for years and most of them are from watatsumi. 
  • and he’s like a merchant or a clerk from narukami island. he feels like an outsider and a burden
  • but now the Traveler is here! they are already buddies from that resistance meet up and Traveler is an outsider too. They can stick together!

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Inazuma Rewrite part one

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This is bullet points rewrite for Inazuma general plot structure, bc I think it had so much potential, but was horrifically scuffed in game. If I keep something from canon unchanged, I’ll just say so without retelling the entire thing to keep the length down, bc it’s gonna be A LOT already.

Some disclaimers: I’m not trying to fix every single problem, just what I see as major structural failures. I will reference my problems, but you can read my explanations on them more in depth in my “inazuma ranting” tag.

This is also not envisioned as free for all fanfic where I can write whatever I want, but aimed to be actually feasible to see in game, bc it’d be unfair and I want to show that Inazuma could be improved in the same constraints that hoyo writers had. So please don’t ask why I didn’t do wildly inconsistent thing that would be cool, but genshin would never actually do.

I’m aiming to retain all relevant lore and achieve basically same worldstate in the end, including character arcs, for the most part, because I presume them to be integral to the larger strategic plotline of the game. Which means I can’t drastically change characterization and major plot beats like the decrees, rebellion, Raiden has to be a sympathetic ally in the end, etc. I’m also trying to keep genshin’s general tone and modus operandi, bc like, target audience includes 13 yolds and I can’t just “make Inazuma good” by turning it into like, a gruesome and complex power struggle of political factions like Fallout New Vegas.

List of main issues I want to address: pacing in general, rebellion pacing especially, lack of impact and continuity of effects of vision loss on people, lack of setup for the stasis vs transience aka ei vs makoto conflict, character arcs: raiden, ayaka, kazuha, kokomi, yoimiya, kujou sara. And more! 

Initially I wanted to make a single post, but it’s already 3k and I’m only up to Raiden’s first duel and I plan to cover post-archon quest content too, like Raiden and Yoi story quests, so I decided to split it up instead of posting like 20k monstrosity. So remember, this is for now mostly a setup.

EDIT: Part 2

Raiden’s motivations\Reasons for vision hunt

  • Ok, so one of the biggest principal changes is that vision hunt and sakoku decree are active Raiden’s decisions, instead of Fatui’s plot that she’s just passively allowing to happen. Raiden closed the country, but she’s ok with Fatui starting a civil war and selling delusions, bc it doesn’t “affect eternity”, like??? I honestly think that the current plot of her people dying in a civil war meant nothing to her is much worse than her starting vision hunt decree out of misguided plan to ultimately do better for people.
  • I mean ok, we have to have closed borders to reference Japan’s history, sure, but like, the whole point of isolationist policies like this is to prevent the outsiders’ influence on the country. So she should not be ok with Fatui schemes at any point.  
  • I mean, if it was fallout new vegas AU, I’d keep it to show that dictator doesn’t not care about foreign powers exploiting it’s people as long as it profits the empire and helps to keep people subjugated, but like. Then raiden can’t be uwu waifu. So we gonna give her good intentions and integrity, but misunderstanding of humanity due to closing herself off instead.
  • Now to why would she close the country and institute sakoku decree. I want to tie this in with another plotline that is just. Kinda floating at sidelines at the moment, but I think could work nicely in tandem. The Scaramouche destroying Raiden Gokaden, the five schools of weapon smithing, which were canonically highly valued by Raiden.
  • I’m not gonna recount Scara’s entire plotline, but basically he went on a misguided crusade against Raiden Gokaden and managed to cause fall of 4 out of 5 weapon-smith schools.
  • Game says that he like, tampered with the schools and covertly led to their ruin, which like?? They never found anyone guilty, like the most prized weapon art smiths of your country fall apart and you’re like oh well, I guess Yashiro commission is just bad at it’s job?
  • There is a plot point in this story where Isshin weapon smiths, unable to replicate a faulty design that was Raiden’s commission tampered by Scara, were scared of Raiden’s wrath and decided to flee to Snezhnaya. I want to change it to be that there is an event, where ALL weapon schools receive same commission at the same time, and Scara tampers with it.
  • Just as in canon, scared smiths, but now from 4 schools, not one, are manipulated by Fatui to flee to Snezhnaya, But we add a new NPC, the most talented blade smith who had a vision. Fatui frame him as the ring leader, as if they were running not to save their lives because of the tampered design, impossible to fulfil, but that this was a betrayal because of his ambitions.
  • After this, Raiden has legitimate cause to feel like her eternity is threatened. She sees weapon art schools, one of the most prized country’s traditions being ruined in a moment because of what she thinks is ambitious hubris of one vision holder, who colluded with outsiders. So she closes Inazuma and declares a vision hunt, to prevent this from ever happening again.
  • But ironically, in truth it was the fault of not just Fatui, but specifically a puppet without a vision that she herself created and failed to supervise. This brings the main idea of the plotline from “Fatui evil, Raiden passive” to “Solipsist goddess who doesn’t understand humanity tries to protect her people by locking them in stasis and taking their ambitions, but the real case of tragedy was her negligence and lack of empathy all along, and this is what needs to be changed.”

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